A ClassRegistry
TODO Implement evented input Evented input has reliable and ordered delivery, and does not persist beyond the frame it is processed in. Good for things like shooting a single projectile in a target direction, putting points in a stat.
Runs 1 simulation step with duration of timeDeltaS to produce nextFrame from previousFrame using the simulation provided by the registered systems.
Generated using TypeDoc
Provides simulation management that is shared by both client and server