Properties
Private Optional assignedPlayerId
assignedPlayerId: PlayerId
Private Optional handshakeFulfillment
handshakeFulfillment: { reject: (reason?: any) => void; resolve: (value?: void | PromiseLike<void>) => void }
Type declaration
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reject: (reason?: any) => void
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resolve: (value?: void | PromiseLike<void>) => void
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- (value?: void | PromiseLike<void>): void
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Parameters
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Optional value: void | PromiseLike<void>
Returns void
isConnected
isConnected: boolean = false
Private messageRouter
messageRouter: MessageRouter = ...
Private Optional networkPeer
networkPeer: NetworkPeer
onConnected
onConnected: SyncEvent<PlayerId> = ...
onDisconnected
onDisconnected: VoidSyncEvent = ...
Sends messages across the network