Properties
Private connections
connections: Map<PlayerId, NetworkPeer> = ...
Private handShakingConnections
handShakingConnections: Map<PlayerId, NetworkPeer> = ...
Readonly onConnection
onConnection: SyncEvent<{ networkPeer: NetworkPeer; playerId: PlayerId }> = ...
Readonly onDisconnect
onDisconnect: SyncEvent<PlayerId> = ...
Private registeredMessageHandlers
registeredMessageHandlers: [new (...args: any[]) => Serializable, (playerId: PlayerId, packet: Serializable) => void][] = ...
Private rtcServer
rtcServer: RTCServer
Sends messages across the network